Season of the Malignant patch notes for Diablo 4 have arrived, and they are rather lengthy. Even if my task today is to try to highlight the main points for you in case you don’t want to read 6,600 words, this will still be a lengthy summary. As anticipated, all classes have received significant nerfs and boosts, and new uniques and aspects are also available today, even before the start of season 1.
New special goods and legendary characteristics
In Sanctuary, new Unique goods and Legendary Aspects have been found. In the Eternal or Seasonal Realm, use them to improve your characters. The Legendary Aspects can be acquired from any World Tier, but these Unique goods can only be found in World Tier IV. 6 Unique items
After slaying an Elite adversary, gain a random Shrine effect for 10–20 seconds using the Ahavarion Spear of Lycander (Uber Unique Staff, World Tier 4). cannot happen more than once every 30 seconds.
Note from the developer: Ahavarion Spear of Lycander drops quite infrequently. We wish you luck as you attempt to reclaim it from the Burning Hells’ soldiers.
Azurewrath (Unique Sword): Lucky Hit – Your Core Skills have a 20% maximum chance to cause 0.75-1.5 Cold damage and Freeze foes for 3 seconds.
Debilitating Roar and Blood Howl deliver 0.5–1.0 damage to Nearby Poisoned opponents with Fleshrender (Unique One-Hand Mace).
Lidless Wall (Unique Shield): Lucky Hit – When you hit an enemy outside of a Bone Storm while you have one active, there is a 5-25% chance that a new Bone Storm will spawn at that enemy’s position. The chance is increased by 25% and the total number of extra Bone Storms you can have is increased by one for each of your active Sacrifice bonuses.
Penetrating Shot from Eaglehorn (unique bow) has a 20–80% chance to shoot an arrow that rebounds off of objects in the environment. With a Penetrating Shot, you can hit an enemy from behind and render them vulnerable for three seconds.
The Oculus (unique wand): Get the Teleport Enchantment’s benefits for nothing. You are transported to a random location when you use the Teleport Enchantment to Evade.
Seven new legendary traits
Audacity (Utility Aspect): Stun foes for 2-4 seconds when there are at least 5 close adversaries. Only once per 20 seconds can this happen.
When you move away from Slowed or Chilled foes, your Movement Speed increases by 20–40% (Craven, Mobility Aspect).
Ancestral Charge (Offensive Aspect): Charge summons 4 more Ancients who charge as well, doing 50–100% more damage than usual.
Underground (Offensive Aspect): Landslide is likewise cast around you by Poison Creeper’s active. Earth Skills boost their damage to poisoned foes by 10–20%.
Gore Quills (Offensive Aspect): Blood Lance can generate lances from blood orbs by consuming them. Each additional Blood Lance prioritises un-lanced targets and deals 20–50% more damage than usual.
Pestilent Points (Offensive Aspect): Every third cast of Puncture has a 100–150% increase in the potency of poison.
Searing Wards (Offensive Aspect): You can cast your next Firewall immediately after expending 200–100 Mana, and it will stop any incoming Small Missiles.